AE Games is a brand new indie game developer, based in North Carolina. My desire is to create great games designed around Nintendo systems, starting with the Wii U. Instead of treating the system as an afterthought like many developers/publishers have, it is going to be our focus.
What has been the picture of third party support on the Wii U? It seems that late DLC, no DLC, missing modes, and selling last year's game as this year's, has been the way to go. Then follow that up with trying to justify poor sales by blaming consumers (or, even Nintendo)?
Then there have even been a few that delayed Wii U games by a few months, to port them to other consoles. And after the delay and multi-console release, more, "It didn't meet our sales expectations."
There are examples of publisher support that shouldn't be forgotten, wonderfully terrible examples in our opinion, like a publisher releasing one game on the Wii U for $60, but selling a trilogy of that game series on the other consoles for the same price. Or, releasing the exact same game on all consoles at the same time, but pricing the Wii U version nearly 70% more than the other versions.
Not only was this actively sabotaging Wii U sales of those games by the publishers in our opinion, but it was apparently assuming most Wii U owners in 2012 and 2013 would be ignorant of those facts (we guess?), or not care about them?
We think it's a shame so many Western third party developers and publishers have provided excuses for not supporting the system, instead of providing examples. There's really only one way to dice some Western third party support of Nintendo systems: can't never could, and never will.
But, if you own a Wii U, you likely know that there have been some developers that have really taken their time in developing Wii U games (and versions of Wii U games), to show the system's strengths. We hope to become a part of the developers that have shown how to make games better, with the Wii U.